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--- Enemies ---

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These lesser beings are restless sinners who were deemed not worthy of inhabiting Home. They have been banished to Hell for eternity, in a cursed petrified state. The presence of the Sunrise Doll awakens them, but they may not leave their prison even when freed from stasis.

Spider is a merciless killer creature that has enough intelligence to aim its webby pellets and track its target's movement. Don't be predictable when facing it - keep moving erratically.


Squirrel is a gliding ambush predator. It motionlessly waits for the right moment to strike and swoops down. Some squirrels may shoot pellets at their prey as they descend. Hit it before it hits you.


Bomb is an artificial metal trap. It attacks by smashing into the target. When damaged, it explodes and vaporizes anything close by. To win, use ranged weapons, exercise precision, or have inhuman reflexes.


Worm is a deceptively dangerous mockery of nature. It may only shoot pellets straight from its jaws in a single line, but it does not stop shooting, even when the target is long shredded. Don't get too close.


Rabbit is a corruption of an otherwise tranquil animal. Driven mad by dark magic, it keeps endlessly practicing it even in banishment. Rabbit summons a pair of magic spheres that rain pellets onto its victims.


Lamia has long accepted its banishment, but will not hesitate to attack intruders. Whenever it senses danger, it uses its membranous wings to shoot pellets that home in on its source. Otherwise it's harmless.


Eye is the most demonic lesser creature. Eye phases out to dodge any and all pellets. When a foe gets close, Eye is alerted, and charges as soon as the intruder turns around. Interception is the only counterattack.