<Index> - >DevDiary< - <Characters> - <Lore>
<2023/02/11> - located all SD files from its previous 2020 build.
<2023/02/18> - refreshed my memory on the story and the lore of Sunrise Doll.
<2023/02/25> - started the process of moving SD2020 to SDR.
<2023/03/04> - briefly worked on the enemy attacks.
<2023/03/11> - the primary functions of the SDR gameplay.
<2023/03/18> - started porting enemy types from SD2020 to SDR.
<2023/03/25> - porting the remaining three enemies from SD2020 to SDR.
<2023/04/08> - implemented difficulty levels into SDR.
<2023/04/15> - logistical systems of Sunrise Doll R.
<2023/04/22> - the menu systems.
<2023/04/29> - more on the menu systems.
<2023/05/06> - game over and stage clear sequences.
<2023/05/13> - the HUD, the Time Rain and the Splitter.
<2023/05/20> - the interface and the mechanics of stage transitions.
<2023/05/27> - the options menu.
<2023/06/03> - the key binds and the file system.
<2023/06/10> - started working on the stage editor.
<2023/06/17> - continued working on the stage editor.
<2023/06/24> - finished working on the stage editor.
<2023/07/01> - added the sound effects and finished the process of moving SD2020 to SDR.
<2023/07/08> - configured a trial version of SDR for itch.io.
<2023/07/15>
<2023/07/22> - started brainstorming bosses.
< . . . >
<2024/02/24> - returned to developing SDR.
<2024/03/02> - worked on the first boss and miscellanea.
<2024/03/09> - finished the trial version of the first boss.
<2024/03/16> - started working on Ilriss.
<2024/03/23> - continued working on Ilriss.
< . . . >
<2024/04/20> - finished working on Ilriss.
<2024/04/27> - cleaned up the SDR code base and extended the pause menu.
< . . . >
<2024/10/26> - started working on the third boss.